Game Design

Here is some creative work I've done in the game industry.

Theseus Vs. The Minotaur 

(Android, iOS, Tizen)

Here is some sketches on graph paper that I used in the creation of the Global Sprite Atlases used in the game. Also the Global Sprite Atlases and each level/puzzle.

Robin Hood 

(Android, iOS)

There was a time I had a whole bunch of public domain game ideas that got picked for development,. Here we have some concept art for the Robin Hood game 

Fishing Games

These are some quick concept sketches for reskinning a fishing game. 

Alice in Wonderland: Down the Rabbit Hole 

Role: Production, Graphic Design, Music & Sound Effects implementation, Game Balance, Animation implementation

Company: DM Applications

GDE: GAMEMAKER

Jungle Family Survival Run 3D

Role: Production, Concept Art, Music & Sound Effects Production, Game Balance

Publisher: DM Applications

Developer: WiNF Studios

GDE: Unity

Aladdin

Role: Production, Concept Art, Music & Sound Effects Production, Game Balance

Publisher: Just Fun Lil Games

Developer: WiNF Studios

GDE: Unity

Campaign Run

Role: Production, Graphic Design, Music & Sound Effects

Company: DM Applications

GE: Unity

Monster X Run

This is work I did for an unreleased game, including the logo, in-game concepts, character designs, and execution notes. The game is a runner where you dodge obstacles and collect items to increase your score and survival chances, all while being chased by a security guard. The asset swap was straightforward within the source code, making it easy to implement. For the music, I chose drum & bass tracks that significantly amplified the game's energy and vibe.

Here are side-by-side comparisons along with notes for other developers to ensure clarity on expectations. 


On a tight budget, we decided to add variety by creating alternate skins for the models. I had fun with the main character, who I designed to look like a cross between Wolverine and Predator. I also added skins that pay homage to Dr. Doom, along with others that lean more heavily into the Weapon X or Predator styles. 

Character Concept Art

Think Tank Sketches

Some quick designs I created during think tank sessions to further develop ideas. These took only a couple of minutes each but were highly effective for conveying concepts, especially since the team was fully remote and visual aids can communicate so much.