Game Design
Here is some creative work I've done in the game industry.
Game Design
Here is some creative work I've done in the game industry.
Here is some sketches on graph paper that I used in the creation of the Global Sprite Atlases used in the game. Also the Global Sprite Atlases and each level/puzzle.
There was a time I had a whole bunch of public domain game ideas that got picked for development,. Here we have some concept art for the Robin Hood game
These are some quick concept sketches for reskinning a fishing game.
Role: Production, Graphic Design, Music & Sound Effects implementation, Game Balance, Animation implementation
Company: DM Applications
GDE: GAMEMAKER
Role: Production, Concept Art, Music & Sound Effects Production, Game Balance
Publisher: DM Applications
Developer: WiNF Studios
GDE: Unity
Role: Production, Concept Art, Music & Sound Effects Production, Game Balance
Publisher: Just Fun Lil Games
Developer: WiNF Studios
GDE: Unity
Campaign Run
Role: Production, Graphic Design, Music & Sound Effects
Company: DM Applications
GE: Unity
This is work I did for an unreleased game, including the logo, in-game concepts, character designs, and execution notes. The game is a runner where you dodge obstacles and collect items to increase your score and survival chances, all while being chased by a security guard. The asset swap was straightforward within the source code, making it easy to implement. For the music, I chose drum & bass tracks that significantly amplified the game's energy and vibe.
Here are side-by-side comparisons along with notes for other developers to ensure clarity on expectations.
On a tight budget, we decided to add variety by creating alternate skins for the models. I had fun with the main character, who I designed to look like a cross between Wolverine and Predator. I also added skins that pay homage to Dr. Doom, along with others that lean more heavily into the Weapon X or Predator styles.
Think Tank Sketches
Some quick designs I created during think tank sessions to further develop ideas. These took only a couple of minutes each but were highly effective for conveying concepts, especially since the team was fully remote and visual aids can communicate so much.