Overview

I hacked may first game in 1994. I got into the code using Norton Commander, identified variables, found hidden features and basically made my own Street Fighter 2 Rainbow edition. I kept getting into various game codes like Q-basic and getting into game structures for various modification purposes. Wolfenstein, Doom, learning basic coding skill from old books that taught things like running c++ with OpenGL. I made my first game in 2001 using Gamemaker. It was a Pac-Man style game with a character I created names Ja-Rom. You collect gold guarded by tribal stone-headed monsters. In 2005 I landed 2 opportunities, one with Crave Entertainment, and the other with Activision. I picked Activision because of the reputation they had, but in hinedsite I think my career would have been a lot creative had I picked Crave. I spent 5 years at Activision where I got to lead a team, and later was inducted into the elite Technical Requirements group where I rocked the next three years traveling the globe and getting hands on experience on essentially every  game the company cranked out. I truly enjoyed my time there but following the illusion of financial stability, I took another opportunity that arose outside of the game industry but requirement the same technical prowess. With the conflict of interest in my career no longer an issue, I started WiNF Studios with an industry partner. We made some great games, took on various clients and learned a lot about the game business. Along that time I've covered many functions in Operations, Story, Music, and Design. Those are just a few things, as really in Game Development we are free to take on just about any discipline at all.

PROJECTS